Modern day artists and artesians rely heavily on computers and digital systems to construct and distribute works of visual and audio art. This is new. It used to be that the presentation by artists of tactile, three-dimensional artworks to possible buyers prior to the digital age could take months, years, decades... even centuries and millenia. Arguably, the digital age took root in 1822. In that year Charles Babbage started work on his steam-driven, mechanical "difference engine." The difference engine - never completed - was to be a calculation machine built on the logic of digital counting. However, the digital age did not become important to artists and artisians, until the world wide web took root in the mid 1990s. In the 15 years since, the cheap digital tools available to artists, and the pervasive digital pathways connecting the artist and his or her works to an eager audience of possible buyers, is, essentially, instantaneous. Ours is a Renaissance more profound, far-reaching, global, and immediate - for artists, and for the rest of us - than the events in Florence, Italy of 500 years ago, and possibly more profound than any event in history.